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the Pit of Dorthk Development

Forged in Dorkness

Thursday, September 11, 2008

Game Balance

Fortunately not necessary. The is an inconsistent, maddening quality that makes victory all the sweeter, like slot machines or arguing with the phone company.
Posted by Not Specified at 11:53 AM

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Blog Archive

  • ▼  2008 (19)
    • ►  November (1)
    • ►  October (1)
    • ▼  September (17)
      • Basically Attributes
      • monster set #1
      • the MacGyver
      • all together now
      • Bring me the dinosaurs!
      • In-game Content Isn't a Differentiator
      • Game Goal #1
      • I heart cobras
      • a beige dragon!
      • how to handle underwater scenes?
      • How the Episodes work- Version 1
      • Game Balance
      • The rationale for totally random PCs of days of yore
      • avoidance of the wacky
      • one potential market
      • "the nostaglia for mindless murder with dice"
      • The Basic Premise- Intro to the DorthkWorld