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the Pit of Dorthk Development
Forged in Dorkness
Thursday, September 11, 2008
Game Balance
Fortunately not necessary. The is an inconsistent, maddening quality that makes victory all the sweeter, like slot machines or arguing with the phone company.
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2008
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Basically Attributes
monster set #1
the MacGyver
all together now
Bring me the dinosaurs!
In-game Content Isn't a Differentiator
Game Goal #1
I heart cobras
a beige dragon!
how to handle underwater scenes?
How the Episodes work- Version 1
Game Balance
The rationale for totally random PCs of days of yore
avoidance of the wacky
one potential market
"the nostaglia for mindless murder with dice"
The Basic Premise- Intro to the DorthkWorld
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